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- | Title: BetaBlocker – further adventures in live coding | + | =====Various plans for betablocker====== |
- | Authors: Till Bovermann [1], Dave Grffiths [2] | ||
- | Affilitations: | ||
- | [1] Media Lab, Department of Media, School of Art and Design, Aalto University, Helsinki, Finland | ||
- | [2] FoAM | ||
- | In this talk, we want to tell a story about how SuperCollider provided an environment for investigation starting its journey in live coding and ending up in making computing tangible. | + | ==Hacklab livecoding talk== |
+ | |||
+ | Text for Antti: | ||
+ | |||
+ | < | ||
+ | Live coding is a new direction in electronic music and video: live coders expose and rewire the innards of software while it generates improvised music and/or visuals. All code manipulation is projected for your pleasure. | ||
+ | |||
+ | "Live coding is not about tools. Algorithms are thoughts. Chainsaws are tools. That's why algorithms are sometimes harder to notice than chainsaws." | ||
+ | |||
+ | "Turn up to your local pub these days, and you might find more than a quiz or a karaoke going on. This is a livecoding performance - whatever that means..." | ||
+ | </ | ||
+ | |||
+ | Image for Antti: | ||
+ | |||
+ | {{http:// | ||
+ | |||
+ | Dave's stuff: | ||
+ | * TOPLAP manifesto and short history of livecoding | ||
+ | * Show some Andrew Sorenson/ | ||
+ | * Fluxus tree demo | ||
+ | * Code overlay | ||
+ | * Game engine (used for games/ | ||
+ | * Text based livecoding | ||
+ | * Schemebricks demo | ||
+ | * Visual scheme programming | ||
+ | * Audio code | ||
+ | * Synth stuff | ||
+ | * Betablocker DS demo | ||
+ | * Games interfaces | ||
+ | * Made up languages (esolangs) | ||
+ | * Homebrew as tech recycling | ||
+ | |||
+ | Till's stuff: | ||
+ | * SuperCollider | ||
+ | * as a livecoding environment | ||
+ | * JITLib Demo (Ndef, Tdef, etc.) | ||
+ | * BetaBlocker UGens and how to get there | ||
+ | |||
+ | ==SC symposium== | ||
+ | |||
+ | ## Talk | ||
+ | |||
+ | + Title: BetaBlocker -- further adventures in live coding | ||
+ | + Authors: Till Bovermann [1], Dave Griffiths [2] | ||
+ | + Affilitations: | ||
+ | + [1] Media Lab, Department of Media, School of Art and Design, Aalto University, Helsinki, Finland | ||
+ | + [2] FoAM | ||
+ | |||
+ | In this talk, we want to tell a story about how SuperCollider provided an environment for investigation, starting its journey in live coding and ending up in making computing tangible. | ||
It is a case study, Dave vs. Till, of the invention, creation, and adaptation of a fictional CPU with 256 bytes of memory. | It is a case study, Dave vs. Till, of the invention, creation, and adaptation of a fictional CPU with 256 bytes of memory. | ||
- | Beginning as an implementation in scheme on Fluxus to running as homebrew software on a Nintendo DS, it was reborn recently as a demand-rate UGen in the world of scsynth. In its various incarnations, | + | Beginning as an implementation in scheme on Fluxus, to running as homebrew software on a Nintendo DS, it was reborn recently as a demand-rate UGen in the world of scsynth, featuring a high-level control mechanism written in SuperCollider language. In its various incarnations, |
+ | |||
+ | We will tell the story of BetaBlocker featuring it as all an artistic project, an addition to scsynth as an interpreted language, and a technical as well as mental challenge. | ||
+ | Its tale will be accompanied by quite some sound and noisy code examples. | ||
+ | |||
+ | We plan to have an accompanying, | ||
+ | |||
+ | |||
+ | ## Performance | ||
+ | |||
+ | + Title: BetaBlocker -- meta-coding for the rest of us | ||
+ | + Authors: Dave Griffiths [2], Till Bovermann [1] | ||
+ | + Affilitations: | ||
+ | + [1] Media Lab, Department of Media, School of Art and Design, Aalto University, Helsinki, Finland | ||
+ | + [2] FoAM | ||
+ | |||
+ | A meta live coding performance, | ||
+ | BetaBlocker is a fictional CPU with 256 bytes of memory, running as homebrew software on a Nintendo DS and as demand-rate UGens on scsynth. Rocking the ambience with our BetaBlocker engines, there is also some genetic programming involved where we will optimise the fitness function as part of the performance, | ||
- | We will tell the story of BetaBlocker | + | We plan to give a talk on the tale of BetaBlocker, |
- | + We plan to have an accompanying Toplap compliant live-coding perfomance, which is handed in seperatly. | ||
- | + We plan to have an accompanying talk, which is handed in seperatly. | ||